Searched refs:GameComponent (Results 1 – 25 of 45) sorted by relevance
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25 public class ChangeComponentsComponent extends GameComponent {27 private FixedSizeArray<GameComponent> mComponentsToInsert;28 private FixedSizeArray<GameComponent> mComponentsToRemove;38 mComponentsToInsert = new FixedSizeArray<GameComponent>(MAX_COMPONENT_SWAPS); in ChangeComponentsComponent()39 mComponentsToRemove = new FixedSizeArray<GameComponent>(MAX_COMPONENT_SWAPS); in ChangeComponentsComponent()51 FixedSizeArray<GameComponent> unrelasedComponents = mComponentsToInsert; in reset()64 GameComponent component = unrelasedComponents.get(x); in reset()95 public void addSwapInComponent(GameComponent component) { in addSwapInComponent()99 public void addSwapOutComponent(GameComponent component) { in addSwapOutComponent()130 FixedSizeArray<GameComponent> swap = mComponentsToInsert; in activate()
25 public abstract class GameComponent extends PhasedObject { class43 public GameComponent() { in GameComponent() method in GameComponent
18 public class CameraBiasComponent extends GameComponent {21 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in CameraBiasComponent()
20 public class FrameRateWatcherComponent extends GameComponent {27 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in FrameRateWatcherComponent()
20 public class SimplePhysicsComponent extends GameComponent {26 setPhase(GameComponent.ComponentPhases.POST_PHYSICS.ordinal()); in SimplePhysicsComponent()
20 public class AttackAtDistanceComponent extends GameComponent {31 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in AttackAtDistanceComponent()
26 public class SleeperComponent extends GameComponent {42 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in SleeperComponent()
24 public class PopOutComponent extends GameComponent {44 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in PopOutComponent()
190 GameComponent component = (GameComponent)backgroundObject.get(x); in promoteForegroundLayer()
21 public class GhostComponent extends GameComponent {37 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in GhostComponent()
19 public class FixedAnimationComponent extends GameComponent {
19 public class GameComponentPool extends TObjectPool<GameComponent> {
19 public class PlaySingleSoundComponent extends GameComponent {
284 protected GameComponent allocateComponent(Class<?> componentType) { in allocateComponent()287 GameComponent component = null; in allocateComponent()294 protected void releaseComponent(GameComponent component) { in releaseComponent()374 GameComponent component = (GameComponent)object.get(x);624 if (entry instanceof GameComponent) {625 ((GameComponent) entry).shared = true;641 if (entry instanceof GameComponent && object != null) {642 object.add((GameComponent)entry);659 if (entry instanceof GameComponent) {660 releaseComponent((GameComponent)entry);[all …]
23 public class GravityComponent extends GameComponent {
19 public class CrusherAndouComponent extends GameComponent {
19 public class InventoryComponent extends GameComponent {
23 public class MovementComponent extends GameComponent {
19 public class GenericAnimationComponent extends GameComponent {
28 public class DynamicCollisionComponent extends GameComponent {
28 public class PatrolComponent extends GameComponent {50 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in PatrolComponent()
21 public class ButtonAnimationComponent extends GameComponent {
26 public class RenderComponent extends GameComponent {
22 public class SelectDialogComponent extends GameComponent {
20 public class HitPlayerComponent extends GameComponent {