Searched refs:GetListOfBlocksRequiringSpillOperands (Results 1 – 2 of 2) sorted by relevance
635 GetListOfBlocksRequiringSpillOperands()->Add(block_id.ToInt()); in AddBlockRequiringSpillOperand()638 BitVector* GetListOfBlocksRequiringSpillOperands() const { in GetListOfBlocksRequiringSpillOperands() function
3801 current->TopLevel()->GetListOfBlocksRequiringSpillOperands()->Add( in ResolveControlFlow()3879 top_range->GetListOfBlocksRequiringSpillOperands()->Add( in ConnectRanges()3970 range->GetListOfBlocksRequiringSpillOperands()); in CommitSpillsInDeferredBlocks()3979 range->GetListOfBlocksRequiringSpillOperands()->length(), temp_zone); in CommitSpillsInDeferredBlocks()