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Searched refs:GetVertexShader (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx); in LoadShadersForEffect()
282 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary!=NULL) in LoadShadersForEffect()
285 …if (PVRTShaderLoadBinaryFromMemory(src.GetVertexShader(uiVertIdx).pbGLSLBinary, src.GetVertexShade… in LoadShadersForEffect()
313 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary==NULL) in LoadShadersForEffect()
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp188 device->GetVertexShader(&vertexShaderHandle); in Capture()
641 device->GetVertexShader(&vertexShaderHandle); in captureVertexShaderStates()
DDirect3DDevice8.hpp117 long __stdcall GetVertexShader(unsigned long *handle) override;
DDirect3DDevice8.cpp1636 long Direct3DDevice8::GetVertexShader(unsigned long *handle) in GetVertexShader() function in D3D8::Direct3DDevice8
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.h406 SPVRTPFXParserShader& GetVertexShader(unsigned int uiIndex);
DPVRTPFXParser.cpp2837 SPVRTPFXParserShader& CPVRTPFXParser::GetVertexShader( unsigned int uiIndex ) in GetVertexShader() function in CPVRTPFXParser
/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp558 long Direct3DDevice9Ex::GetVertexShader(IDirect3DVertexShader9 **shader) in GetVertexShader() function in D3D9::Direct3DDevice9Ex
562 return Direct3DDevice9::GetVertexShader(shader); in GetVertexShader()
DDirect3DStateBlock9.cpp510 device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); in Capture()
1211 device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); in captureVertexShaderStates()
DDirect3DDevice9Ex.hpp150 long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
DDirect3DDevice9.hpp131 long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
DDirect3DDevice9.cpp2060 long Direct3DDevice9::GetVertexShader(IDirect3DVertexShader9 **shader) in GetVertexShader() function in D3D9::Direct3DDevice9
/external/swiftshader/include/Direct3D/
Dd3d8.h329 STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE; in DECLARE_INTERFACE_() local
431 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
529 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
/external/mesa3d/include/D3D9/
Dd3d9.h251 virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
839 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
966 #define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1090 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
1233 #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)