Searched refs:GrAlwaysAssert (Results 1 – 16 of 16) sorted by relevance
78 GrAlwaysAssert(texture < kDefaultMaxTextureUnits); in activeTexture()85 GrAlwaysAssert(program); in attachShader()88 GrAlwaysAssert(shader); in attachShader()95 GrAlwaysAssert(target == GR_GL_TEXTURE_2D || in bindTexture()108 GrAlwaysAssert(size >= 0); in bufferData()109 GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || in bufferData()114 GrAlwaysAssert(buffer); in bufferData()115 GrAlwaysAssert(buffer->getBound()); in bufferData()137 GrAlwaysAssert(false); in pixelStorei()170 GrAlwaysAssert(false); in readPixels()[all …]
15 GrAlwaysAssert(fColorBuffer->getColorBound(this)); in setColor()18 GrAlwaysAssert(!fColorBuffer->getDeleted()); in setColor()23 GrAlwaysAssert(!fColorBuffer->getDeleted()); in setColor()26 GrAlwaysAssert(!fColorBuffer->getColorBound(this)); in setColor()34 GrAlwaysAssert(fDepthBuffer->getDepthBound(this)); in setDepth()37 GrAlwaysAssert(!fDepthBuffer->getDeleted()); in setDepth()42 GrAlwaysAssert(!fDepthBuffer->getDeleted()); in setDepth()45 GrAlwaysAssert(!fDepthBuffer->getDepthBound(this)); in setDepth()53 GrAlwaysAssert(fStencilBuffer->getStencilBound(this)); in setStencil()61 GrAlwaysAssert(!fStencilBuffer->getDeleted()); in setStencil()[all …]
26 GrAlwaysAssert(0 == fColorReferees.count()); in ~GrFBBindableObj()27 GrAlwaysAssert(0 == fDepthReferees.count()); in ~GrFBBindableObj()28 GrAlwaysAssert(0 == fStencilReferees.count()); in ~GrFBBindableObj()36 GrAlwaysAssert(0 <= index); in resetColorBound()52 GrAlwaysAssert(0 <= index); in resetDepthBound()68 GrAlwaysAssert(0 <= index); in resetStencilBound()
15 GrAlwaysAssert(fTexture->getBound(this)); in setTexture()18 GrAlwaysAssert(!fTexture->getDeleted()); in setTexture()25 GrAlwaysAssert(!fTexture->getDeleted()); in setTexture()28 GrAlwaysAssert(!fTexture->getBound(this)); in setTexture()
26 GrAlwaysAssert(0 == fTextureUnitReferees.count()); in ~GrTextureObj()35 GrAlwaysAssert(0 <= index); in resetBound()
12 GrAlwaysAssert(size >= 0); in allocate()
34 GrAlwaysAssert(numSamples > 0); in setNumSamples()
40 GrAlwaysAssert(fRef >= 0); in unref()
34 GrAlwaysAssert(!fMapped); in access()
95 GrAlwaysAssert(specs.fSampleLocations); in assert_equal()119 GrAlwaysAssert(numSamples > 1 && SkIsPow2(numSamples)); in test_sampleLocations()158 GrAlwaysAssert(GR_GL_EFFECTIVE_RASTER_SAMPLES != pname); in GLTestSampleLocationsInterface()160 GrAlwaysAssert(!fSamplePattern.empty()); in GLTestSampleLocationsInterface()168 GrAlwaysAssert(GR_GL_SAMPLE_POSITION == pname); in GLTestSampleLocationsInterface()
192 GrAlwaysAssert(attachment->numSamples() == numSamples); in numSamples()197 GrAlwaysAssert(numSamples); in numSamples()371 GrAlwaysAssert(GR_GL_RENDERBUFFER == target); in renderbufferStorage()372 GrAlwaysAssert(fCurrRenderbuffer); in renderbufferStorage()380 GrAlwaysAssert(GR_GL_RENDERBUFFER == target); in renderbufferStorageMultisample()381 GrAlwaysAssert(samples > 0); in renderbufferStorageMultisample()382 GrAlwaysAssert(fCurrRenderbuffer); in renderbufferStorageMultisample()402 GrAlwaysAssert(id); in framebufferRenderbuffer()405 GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget); in framebufferRenderbuffer()406 GrAlwaysAssert(fCurrRenderbuffer); in framebufferRenderbuffer()[all …]
167 #define GrAlwaysAssert(COND) GR_ALWAYSASSERT(COND) macro
212 GrAlwaysAssert(fp); in TestCreate()492 GrAlwaysAssert(fp); in TestCreate()697 GrAlwaysAssert(fp); in TestCreate()944 GrAlwaysAssert(fp); in TestCreate()1178 GrAlwaysAssert(fp); in TestCreate()
135 GrAlwaysAssert(fp); in TestCreate()
302 GrAlwaysAssert(fp); in TestCreate()
409 GrAlwaysAssert(fp); in TestCreate()