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Searched refs:GrGLCompileAndAttachShader (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.h17 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
DGrGLShaderStringBuilder.cpp80 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, in GrGLCompileAndAttachShader() function
DGrGLProgramBuilder.cpp75 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram()
3532 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram()
3683 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram()
3690 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram()
3759 GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, GR_GL_VERTEX_SHADER, in createStencilClipClearProgram()
3766 GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, GR_GL_FRAGMENT_SHADER, in createStencilClipClearProgram()