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Searched refs:GrImprovedPerlinNoiseEffect (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp1094 class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { class
1102 new GrImprovedPerlinNoiseEffect(octaves, z, std::move(paintingData), in Make()
1124 const GrImprovedPerlinNoiseEffect& s = sBase.cast<GrImprovedPerlinNoiseEffect>(); in onIsEqual()
1129 GrImprovedPerlinNoiseEffect(int octaves, SkScalar z, in GrImprovedPerlinNoiseEffect() function in GrImprovedPerlinNoiseEffect
1140 this->initClassID<GrImprovedPerlinNoiseEffect>(); in GrImprovedPerlinNoiseEffect()
1160 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrImprovedPerlinNoiseEffect);
1163 sk_sp<GrFragmentProcessor> GrImprovedPerlinNoiseEffect::TestCreate(GrProcessorTestData* d) { in TestCreate()
1182 const GrImprovedPerlinNoiseEffect& pne = args.fFp.cast<GrImprovedPerlinNoiseEffect>(); in emitCode()
1320 const GrImprovedPerlinNoiseEffect& pne = processor.cast<GrImprovedPerlinNoiseEffect>(); in GenKey()
1328 const GrImprovedPerlinNoiseEffect& noise = processor.cast<GrImprovedPerlinNoiseEffect>(); in onSetData()
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