Searched refs:GraphicBuffer (Results 1 – 6 of 6) sorted by relevance
/external/deqp/framework/platform/android/ |
D | tcuAndroidInternals.hpp | 37 class GraphicBuffer; 100 typedef status_t (*initCheckFunc) (android::GraphicBuffer* buffer); 101 typedef status_t (*lockFunc) (android::GraphicBuffer* buffer, deUint32 usage, void** vaddr); 102 typedef status_t (*unlockFunc) (android::GraphicBuffer* buffer); 103 typedef ANativeWindowBuffer* (*getNativeBufferFunc) (const android::GraphicBuffer* buffer); 144 class GraphicBuffer class 171 …GraphicBuffer (const LibUI& lib, deUint32 width, deUint32 height, PixelFormat format, deUint32 u… 172 ~GraphicBuffer (); 181 android::GraphicBuffer* m_impl;
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D | tcuAndroidInternals.cpp | 133 static android::android_native_base_t* getAndroidNativeBase (android::GraphicBuffer* gb) in getAndroidNativeBase() 175 static android::GraphicBuffer* createGraphicBuffer (const GraphicBufferFunctions& functions, Native… in createGraphicBuffer() 185 …android::GraphicBuffer* const gb = callConstructor4<android::GraphicBuffer, deUint32, deUint32… in createGraphicBuffer() 198 callDestructor<android::GraphicBuffer>(functions.destructor, gb); in createGraphicBuffer() 240 GraphicBuffer::GraphicBuffer (const LibUI& lib, deUint32 width, deUint32 height, PixelFormat format… in GraphicBuffer() function in tcu::Android::internal::GraphicBuffer 251 GraphicBuffer::~GraphicBuffer (void) in ~GraphicBuffer() 260 status_t GraphicBuffer::lock (deUint32 usage, void** vaddr) in lock() 265 status_t GraphicBuffer::unlock (void) in unlock() 270 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer (void) const in getNativeBuffer()
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/external/drm_hwcomposer/ |
D | glworker.h | 46 size_t num_regions, const sp<GraphicBuffer> &framebuffer); 54 sp<GraphicBuffer> strong_framebuffer; 55 wp<GraphicBuffer> weak_framebuffer; 60 CachedFramebuffer(const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, 67 const sp<GraphicBuffer> &framebuffer); 69 const sp<GraphicBuffer> &framebuffer);
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D | drmframebuffer.h | 41 sp<GraphicBuffer> buffer() { in buffer() 68 buffer_ = new GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888, in Allocate() 102 sp<GraphicBuffer> buffer_;
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D | glworker.cpp | 555 const sp<GraphicBuffer> &framebuffer) { in Composite() 703 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, in CachedFramebuffer() 721 const sp<GraphicBuffer> &framebuffer) { in FindCachedFramebuffer() 730 const sp<GraphicBuffer> &framebuffer) { in PrepareAndCacheFramebuffer()
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/external/deqp/modules/egl/ |
D | teglAndroidUtil.cpp | 62 using tcu::Android::internal::GraphicBuffer; 84 GraphicBuffer& getGraphicBuffer (void) { return m_graphicBuffer; } in getGraphicBuffer() 87 GraphicBuffer m_graphicBuffer; 93 GraphicBuffer::USAGE_SW_READ_OFTEN | in AndroidNativeClientBuffer() 94 GraphicBuffer::USAGE_SW_WRITE_RARELY | in AndroidNativeClientBuffer() 95 GraphicBuffer::USAGE_HW_TEXTURE | in AndroidNativeClientBuffer() 96 GraphicBuffer::USAGE_HW_RENDER) in AndroidNativeClientBuffer() 142 GraphicBuffer& graphicBuffer = buffer->getGraphicBuffer(); in createBuffer() 153 checkStatus(graphicBuffer.lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, &bufferData)); in createBuffer()
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