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Searched refs:GraphicBuffer (Results 1 – 6 of 6) sorted by relevance

/external/deqp/framework/platform/android/
DtcuAndroidInternals.hpp37 class GraphicBuffer;
100 typedef status_t (*initCheckFunc) (android::GraphicBuffer* buffer);
101 typedef status_t (*lockFunc) (android::GraphicBuffer* buffer, deUint32 usage, void** vaddr);
102 typedef status_t (*unlockFunc) (android::GraphicBuffer* buffer);
103 typedef ANativeWindowBuffer* (*getNativeBufferFunc) (const android::GraphicBuffer* buffer);
144 class GraphicBuffer class
171GraphicBuffer (const LibUI& lib, deUint32 width, deUint32 height, PixelFormat format, deUint32 u…
172 ~GraphicBuffer ();
181 android::GraphicBuffer* m_impl;
DtcuAndroidInternals.cpp133 static android::android_native_base_t* getAndroidNativeBase (android::GraphicBuffer* gb) in getAndroidNativeBase()
175 static android::GraphicBuffer* createGraphicBuffer (const GraphicBufferFunctions& functions, Native… in createGraphicBuffer()
185 …android::GraphicBuffer* const gb = callConstructor4<android::GraphicBuffer, deUint32, deUint32… in createGraphicBuffer()
198 callDestructor<android::GraphicBuffer>(functions.destructor, gb); in createGraphicBuffer()
240 GraphicBuffer::GraphicBuffer (const LibUI& lib, deUint32 width, deUint32 height, PixelFormat format… in GraphicBuffer() function in tcu::Android::internal::GraphicBuffer
251 GraphicBuffer::~GraphicBuffer (void) in ~GraphicBuffer()
260 status_t GraphicBuffer::lock (deUint32 usage, void** vaddr) in lock()
265 status_t GraphicBuffer::unlock (void) in unlock()
270 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer (void) const in getNativeBuffer()
/external/drm_hwcomposer/
Dglworker.h46 size_t num_regions, const sp<GraphicBuffer> &framebuffer);
54 sp<GraphicBuffer> strong_framebuffer;
55 wp<GraphicBuffer> weak_framebuffer;
60 CachedFramebuffer(const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
67 const sp<GraphicBuffer> &framebuffer);
69 const sp<GraphicBuffer> &framebuffer);
Ddrmframebuffer.h41 sp<GraphicBuffer> buffer() { in buffer()
68 buffer_ = new GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888, in Allocate()
102 sp<GraphicBuffer> buffer_;
Dglworker.cpp555 const sp<GraphicBuffer> &framebuffer) { in Composite()
703 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, in CachedFramebuffer()
721 const sp<GraphicBuffer> &framebuffer) { in FindCachedFramebuffer()
730 const sp<GraphicBuffer> &framebuffer) { in PrepareAndCacheFramebuffer()
/external/deqp/modules/egl/
DteglAndroidUtil.cpp62 using tcu::Android::internal::GraphicBuffer;
84 GraphicBuffer& getGraphicBuffer (void) { return m_graphicBuffer; } in getGraphicBuffer()
87 GraphicBuffer m_graphicBuffer;
93 GraphicBuffer::USAGE_SW_READ_OFTEN | in AndroidNativeClientBuffer()
94 GraphicBuffer::USAGE_SW_WRITE_RARELY | in AndroidNativeClientBuffer()
95 GraphicBuffer::USAGE_HW_TEXTURE | in AndroidNativeClientBuffer()
96 GraphicBuffer::USAGE_HW_RENDER) in AndroidNativeClientBuffer()
142 GraphicBuffer& graphicBuffer = buffer->getGraphicBuffer(); in createBuffer()
153 checkStatus(graphicBuffer.lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, &bufferData)); in createBuffer()