Searched refs:HAVE_POLYGONS (Results 1 – 7 of 7) sorted by relevance
295 if (HAVE_POLYGONS) { in TAG()466 ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH || in TAG()
50 #if !HAVE_POLYGONS
63 #define HAVE_POLYGONS 1 macro
71 #define HAVE_POLYGONS 1 macro
355 #define HAVE_POLYGONS 0 macro
66 #define HAVE_POLYGONS 1 macro
354 #define HAVE_POLYGONS 1 macro