Searched refs:HasFrameStateInput (Results 1 – 8 of 8) sorted by relevance
25 static bool HasFrameStateInput(const Operator* op);27 return HasFrameStateInput(op) ? 1 : 0; in GetFrameStateInputCount()
23 bool OperatorProperties::HasFrameStateInput(const Operator* op) { in HasFrameStateInput() function in v8::internal::compiler::OperatorProperties
90 DCHECK_EQ(false, OperatorProperties::HasFrameStateInput(op)); in BuildSpeculativeOperator()
1094 bool HasFrameStateInput(const Operator* op) { in HasFrameStateInput() function1099 return OperatorProperties::HasFrameStateInput(op); in HasFrameStateInput()1141 if (HasFrameStateInput(node->op())) { in Process()
26 return OperatorProperties::HasFrameStateInput(node->op()) in FrameStateFlagForCall()
612 if (OperatorProperties::HasFrameStateInput(node->op())) { in PrepareFrameState()2254 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode()
2848 if (OperatorProperties::HasFrameStateInput(node->op())) { in PrepareFrameState()2897 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode()
289 if (OperatorProperties::HasFrameStateInput(node_->op())) { in ChangeToSpeculativeOperator()