Searched refs:HasValidInstrDepths (Results 1 – 2 of 2) sorted by relevance
160 HasValidInstrDepths(false), HasValidInstrHeights(false) {} in TraceBlockInfo()171 void invalidateDepth() { InstrDepth = ~0u; HasValidInstrDepths = false; } in invalidateDepth()194 return HasValidInstrDepths && InstrDepth <= TBI.InstrDepth; in isUsefulDominator()202 bool HasValidInstrDepths; member
759 assert(TBI.HasValidInstrDepths && "Missing depth info"); in computeCrossBlockCriticalPath()787 if (TBI.HasValidInstrDepths) in computeInstrDepths()806 TBI.HasValidInstrDepths = true; in computeInstrDepths()842 assert(DepTBI.HasValidInstrDepths && "Inconsistent dependency"); in computeInstrDepths()1099 if (!TBI.HasValidInstrDepths) { in computeInstrHeights()1126 if (!TBI.HasValidInstrDepths) in computeInstrHeights()1141 if (!TBI.HasValidInstrDepths) in getTrace()1282 if (HasValidInstrDepths) in print()1298 if (HasValidInstrDepths && HasValidInstrHeights) in print()1309 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()