Searched refs:I830_UPLOAD_TEX (Results 1 – 3 of 3) sorted by relevance
315 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true); in i830_update_tex_unit()319 I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); in i830_update_tex_unit()351 if (i830->state.active & I830_UPLOAD_TEX(i)) in i830UpdateTextureState()352 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false); in i830UpdateTextureState()
165 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); in i830_render_start()401 if ((dirty & I830_UPLOAD_TEX(i))) in get_state_size()450 if (dirty & I830_UPLOAD_TEX(i)) { in i830_emit_state()535 if ((dirty & I830_UPLOAD_TEX(i))) { in i830_emit_state()
45 #define I830_UPLOAD_TEX(i) (0x0100<<(i)) macro