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Searched refs:I830_UPLOAD_TEX (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texstate.c315 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true); in i830_update_tex_unit()
319 I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); in i830_update_tex_unit()
351 if (i830->state.active & I830_UPLOAD_TEX(i)) in i830UpdateTextureState()
352 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false); in i830UpdateTextureState()
Di830_vtbl.c165 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); in i830_render_start()
401 if ((dirty & I830_UPLOAD_TEX(i))) in get_state_size()
450 if (dirty & I830_UPLOAD_TEX(i)) { in i830_emit_state()
535 if ((dirty & I830_UPLOAD_TEX(i))) { in i830_emit_state()
Di830_context.h45 #define I830_UPLOAD_TEX(i) (0x0100<<(i)) macro