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Searched refs:I915_TEX_UNITS (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_context.h49 #define I915_TEX_UNITS 8 macro
137 int generic_mapping[I915_TEX_UNITS];
155 unsigned sampler[I915_TEX_UNITS][3];
160 unsigned texbuffer[I915_TEX_UNITS][3];
278 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
Di915_state_derived.c42 for (i = 0; i < I915_TEX_UNITS ; i++) in find_mapping()
61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout()
144 for (i = 0; i < I915_TEX_UNITS; i++) { in calculate_vertex_layout()
Di915_state_emit.c307 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in validate_map()
325 for (unit = 0; unit < I915_TEX_UNITS; unit++) { in emit_map()
362 for (i = 0; i < I915_TEX_UNITS; i++) { in emit_sampler()
Di915_screen.c163 return I915_TEX_UNITS; in i915_get_shader_param()
Di915_fpc_translate.c163 for (i = 0; i < I915_TEX_UNITS; i++) in get_mapping()
1201 for (i = 0; i < I915_TEX_UNITS; i++) in i915_init_compile()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.h118 #define I915_TEX_UNITS 8 macro
199 uint8_t texcoord_mapping[I915_TEX_UNITS];
219 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
235 drm_intel_bo *tex_buffer[I915_TEX_UNITS];
236 GLuint tex_offset[I915_TEX_UNITS];
Di915_context.c197 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
198 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
200 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; in i915CreateContext()
201 ctx->Const.MaxVarying = I915_TEX_UNITS; in i915CreateContext()
215 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
Di915_vtbl.c270 for (i = 0; i < I915_TEX_UNITS; i++) in get_state_size()
295 drm_intel_bo *aper_array[3 + I915_TEX_UNITS]; in i915_emit_state()
328 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_emit_state()
446 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()
453 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()
468 for (i = 0; i < I915_TEX_UNITS; i++) in i915_emit_state()
515 for (i = 0; i < I915_TEX_UNITS; i++) { in i915_destroy_context()
Di915_texstate.c419 for (i = 0; i < I915_TEX_UNITS && ok; i++) { in i915UpdateTextureState()