Searched refs:ILO_DIRTY_FB (Results 1 – 4 of 4) sorted by relevance
130 ILO_DIRTY_FB = 1 << ILO_STATE_FB, enumerator
317 need_flush = (vec->dirty & ILO_DIRTY_FB); in draw_vbo()
699 if (!(vec->dirty & (ILO_DIRTY_FB | ILO_DIRTY_BLEND))) in finalize_blend_rt()1718 vec->dirty |= ILO_DIRTY_FB; in ilo_set_framebuffer_state()2546 states |= ILO_DIRTY_FB; in ilo_state_vector_resource_renamed()2552 states |= ILO_DIRTY_FB; in ilo_state_vector_resource_renamed()
999 ILO_DIRTY_FB | in ilo_shader_create_fs()