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Searched refs:ILO_TEXTURE_CLEAR (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/
Dilo_blit.c194 if (!(resolve_flags & ILO_TEXTURE_CLEAR)) { in ilo_blit_resolve_slices_for_hiz()
223 !(resolve_flags & ILO_TEXTURE_CLEAR))) { in ilo_blit_resolve_slices_for_hiz()
Dilo_resource.h68 ILO_TEXTURE_CLEAR = 1 << 6, enumerator
Dilo_blit.h77 slice_mask |= ILO_TEXTURE_CLEAR; in ilo_blit_resolve_slices()
Dilo_blitter_rectlist.c361 ILO_TEXTURE_RENDER_WRITE | ILO_TEXTURE_CLEAR); in ilo_blitter_rectlist_clear_zs()