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Searched refs:INACTIVE_UNIFORM_EXPLICIT_LOCATION (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dir_uniform.h39 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1) macro
Dlink_uniforms.cpp1069 INACTIVE_UNIFORM_EXPLICIT_LOCATION); in link_setup_uniform_remap_tables()
1162 INACTIVE_UNIFORM_EXPLICIT_LOCATION); in link_setup_uniform_remap_tables()
Dlinker.cpp3171 if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in link_calculate_subroutine_compat()
3295 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_explicit_locations()
3320 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_explicit_locations()
3360 if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_subroutine_explicit_locations()
3377 p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_subroutine_explicit_locations()
/external/mesa3d/src/mesa/main/
Duniform_query.cpp234 INACTIVE_UNIFORM_EXPLICIT_LOCATION) in validate_uniform_parameters()