Searched refs:InputsFixed (Results 1 – 1 of 1) sorted by relevance
9734 int InputsFixed[2] = {IncomingInputs[0] - SourceOffset, in lowerV8I16GeneralSingleInputVectorShuffle() local9740 if (!isWordClobbered(SourceHalfMask, InputsFixed[0]) && in lowerV8I16GeneralSingleInputVectorShuffle()9741 SourceHalfMask[InputsFixed[0] ^ 1] < 0) { in lowerV8I16GeneralSingleInputVectorShuffle()9742 SourceHalfMask[InputsFixed[0]] = InputsFixed[0]; in lowerV8I16GeneralSingleInputVectorShuffle()9743 SourceHalfMask[InputsFixed[0] ^ 1] = InputsFixed[1]; in lowerV8I16GeneralSingleInputVectorShuffle()9744 InputsFixed[1] = InputsFixed[0] ^ 1; in lowerV8I16GeneralSingleInputVectorShuffle()9745 } else if (!isWordClobbered(SourceHalfMask, InputsFixed[1]) && in lowerV8I16GeneralSingleInputVectorShuffle()9746 SourceHalfMask[InputsFixed[1] ^ 1] < 0) { in lowerV8I16GeneralSingleInputVectorShuffle()9747 SourceHalfMask[InputsFixed[1]] = InputsFixed[1]; in lowerV8I16GeneralSingleInputVectorShuffle()9748 SourceHalfMask[InputsFixed[1] ^ 1] = InputsFixed[0]; in lowerV8I16GeneralSingleInputVectorShuffle()[all …]