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Searched refs:IsStencilTexture (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DFramebuffer.cpp265 if(gl::IsDepthTexture(format) || gl::IsStencilTexture(format)) in completeness()
359 if(!gl::IsStencilTexture(internalformat)) in completeness()
Dutilities.h49 bool IsStencilTexture(GLenum format);
Dutilities.cpp233 bool IsStencilTexture(GLenum format) in IsStencilTexture() function
/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.cpp271 if(IsDepthTexture(format) || IsStencilTexture(format)) in completeness()
365 if(!es1::IsStencilTexture(internalformat)) in completeness()
Dutilities.h35 bool IsStencilTexture(GLenum format);
Dutilities.cpp40 bool IsStencilTexture(GLenum format) in IsStencilTexture() function
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h52 bool IsStencilTexture(GLenum format);
DFramebuffer.cpp345 if(IsDepthTexture(format) || IsStencilTexture(format)) in completeness()
448 if(!es2::IsStencilTexture(internalformat)) in completeness()
Dutilities.cpp726 bool IsStencilTexture(GLenum format) in IsStencilTexture() function