Searched refs:Layers (Results 1 – 17 of 17) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | README.md | 17 available layers and their properties. Layers can intercept all Vulkan commands 20 vkXXXXGetProcAddr is used internally by the Layers and Loader to initialize dispatch tables. 21 Layers can also be activated via the VK_INSTANCE_LAYERS environment variable. 25 Layers" section below for more details) to define its logging behavior, which can include 66 ## Using Layers
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D | vk_validation_error_database.txt | 1620 …yerProperties~^~For more information refer to Vulkan Spec Section '30.1. Layers' which states 'pPr… 1621 …yerProperties~^~For more information refer to Vulkan Spec Section '30.1. Layers' which states 'If …
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/external/vulkan-validation-layers/ |
D | CONTRIBUTING.md | 7 In general, the canonical Vulkan Loader and Validation Layers sources are in the Khronos repository, 30 Please see the [section about Validation Layers](#special-considerations-for-validation-layers) 82 #### **Special Considerations for Validation Layers**
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D | README.md | 19 - [*Validation Layers*](layers/)
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/external/mesa3d/src/mesa/main/ |
D | framebuffer.h | 108 buffer->MaxNumLayers : buffer->DefaultGeometry.Layers; in _mesa_geometric_layers()
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D | fbobject.c | 1430 fb->DefaultGeometry.Layers = param; in framebuffer_parameteri() 1500 *params = fb->DefaultGeometry.Layers; in get_framebuffer_parameteriv()
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D | mtypes.h | 3238 GLuint Width, Height, Layers, NumSamples; member
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/external/vulkan-validation-layers/loader/ |
D | LoaderAndLayerInterface.md | 40 Layers are implemented as libraries that can be enabled in different ways 113 - Layers 169 Layers discovered by the loader are reported to the application via 170 vkEnumerateInstanceLayerProperties. Layers are enabled at vkCreateInstance 200 layers. Layers specified via environment variable are topmost (closest to the 211 #### Implicit vs Explicit Layers 813 ##### Properly-Installed Layers 820 query nor request any extensions. Layers and extensions have additional 937 ##### Using Pre-Production Layers 952 ##### Properly-Installed Layers [all …]
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/external/skia/site/dev/design/ |
D | pdftheory.md | 34 + [Layers](#Layers) 344 ### <span id="Layers">Layers</span> ###
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/external/swiftshader/docs/ |
D | Index.md | 15 ![API, Renderer, Reactor, JIT](/docs/ArchitectureLayers.png "Architecture Layers")
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/external/deqp/external/vulkancts/ |
D | README.md | 318 Validation Layers
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/external/llvm/docs/tutorial/ |
D | BuildingAJIT2.rst | 2 Building a JIT: Adding Optimizations -- An introduction to ORC Layers
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/external/mesa3d/docs/specs/ |
D | MESA_texture_array.spec | 778 RESOLVED. Layers of both one- and two-dimensional array textures
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/external/python/cpython2/Doc/howto/ |
D | urllib2.rst | 534 Sockets and Layers
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/external/lisa/ipynb/releases/ |
D | ReleaseNotes_v16.10.ipynb | 1248 " Layers total 0 (numLayers = 0)\r\n", 1415 " Layers total 6842880 (numLayers = 1)\r\n",
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/external/ImageMagick/PerlMagick/ |
D | Magick.xs | 6949 Layers(ref,...) in Layers() function 6952 Layers = 1 in Layers()
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/external/ImageMagick/PerlMagick/quantum/ |
D | quantum.xs.in | 6949 Layers(ref,...) function 6952 Layers = 1
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