Searched refs:LevelTree (Results 1 – 8 of 8) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | AndouKun.java | 183 if (!LevelTree.isLoaded(levelTreeResource)) { in onCreate() 184 LevelTree.loadLevelTree(levelTreeResource, this); in onCreate() 185 LevelTree.loadAllDialog(this); in onCreate() 193 if (!LevelTree.levelIsValid(mLevelRow, mLevelIndex)) { in onCreate() 197 if (LevelTree.rowIsValid(mLevelRow)) { in onCreate() 201 } else if (LevelTree.rowIsValid(mLevelRow - 1)) { in onCreate() 209 if (!LevelTree.levelIsValid(mLevelRow, mLevelIndex)) { in onCreate() 217 LevelTree.updateCompletedState(mLevelRow, completed); in onCreate() 219 mGame.setPendingLevel(LevelTree.get(mLevelRow, mLevelIndex)); in onCreate() 220 if (LevelTree.get(mLevelRow, mLevelIndex).showWaitMessage) { in onCreate() [all …]
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D | LevelSelectActivity.java | 50 public LevelTree.Level level; 201 final int count = LevelTree.levels.size(); in generateLevelList() 205 final LevelTree.LevelGroup group = LevelTree.levels.get(x); in generateLevelList() 207 LevelTree.Level level = group.levels.get(y); in generateLevelList() 224 final int count = LevelTree.levels.size(); in unlockNext() 226 final LevelTree.LevelGroup group = LevelTree.levels.get(x); in unlockNext() 228 LevelTree.Level level = group.levels.get(y); in unlockNext() 272 private void addItem(LevelTree.Level level, int x, int y, boolean enabled) { in addItem()
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D | LevelSystem.java | 39 private LevelTree.Level mCurrentLevel; 99 public boolean loadLevel(LevelTree.Level level, InputStream stream, ObjectManager root) { in loadLevel() 205 public LevelTree.Level getCurrentLevel() { in getCurrentLevel()
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D | Game.java | 40 private LevelTree.Level mPendingLevel; 41 private LevelTree.Level mCurrentLevel; 42 private LevelTree.Level mLastLevel; 299 final LevelTree.Level level = mCurrentLevel; in restartLevel() 324 protected synchronized void goToLevel(LevelTree.Level level) { in goToLevel() 512 public void setPendingLevel(LevelTree.Level level) { in setPendingLevel()
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D | MainMenuActivity.java | 150 if (!LevelTree.isLoaded(levelTreeResource)) { in onCreate() 151 LevelTree.loadLevelTree(levelTreeResource, this); in onCreate() 152 LevelTree.loadAllDialog(this); in onCreate()
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D | ConversationDialogActivity.java | 72 …mConversation = LevelTree.get(levelRow, levelIndex).dialogResources.character1Conversations.get(in… in onCreate() 74 …mConversation = LevelTree.get(levelRow, levelIndex).dialogResources.character2Conversations.get(in… in onCreate()
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D | LevelTree.java | 26 public final class LevelTree { class
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D | GameObjectFactory.java | 4507 final LevelTree.Level currentLevel = level.getCurrentLevel();
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