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Searched refs:LightEnable (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp593 long Direct3DDevice9Ex::LightEnable(unsigned long index, int enable) in LightEnable() function in D3D9::Direct3DDevice9Ex
597 return Direct3DDevice9::LightEnable(index, enable); in LightEnable()
DDirect3DDevice9Ex.hpp110 long __stdcall LightEnable(unsigned long index, int enable) override;
DDirect3DDevice9.hpp136 long __stdcall LightEnable(unsigned long index, int enable) override;
DDirect3DStateBlock9.cpp235 device->LightEnable(index, lightEnableState[index]); in Apply()
DDirect3DDevice9.cpp2160 long Direct3DDevice9::LightEnable(unsigned long index, int enable) in LightEnable() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp122 long __stdcall LightEnable(unsigned long index, int enable) override;
DDirect3DDevice8.cpp1712 long Direct3DDevice8::LightEnable(unsigned long index, int enable) in LightEnable() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h298 STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; in DECLARE_INTERFACE_() local
400 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
498 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
/external/mesa3d/include/D3D9/
Dd3d9.h211 virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
799 HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
926 #define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1050 HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
1193 #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)