Searched refs:LowerCombinedClipCullDistance (Results 1 – 4 of 4) sorted by relevance
680 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in init()684 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in init()
5052 if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { in link_shaders()
309 options->LowerCombinedClipCullDistance = true; in st_init_limits()
2952 GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and member