Home
last modified time | relevance | path

Searched refs:MAX_UNIFORM_VECTORS (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1950 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1bv()
1967 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform2bv()
1984 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform3bv()
2001 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform4bv()
2018 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1fv()
2035 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform2fv()
2052 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform3fv()
2074 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2fv()
2089 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2x3fv()
2104 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2x4fv()
[all …]
DContext.h77 MAX_UNIFORM_VECTORS = 256, // Device limit enumerator
/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp1427 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1bv()
1456 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform2bv()
1485 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform3bv()
1514 int vector[MAX_UNIFORM_VECTORS][4]; in applyUniform4bv()
1543 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1fv()
1572 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform2fv()
1601 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform3fv()
1647 float matrix[(MAX_UNIFORM_VECTORS + 1) / 2][2][4]; in applyUniformMatrix2fv()
1674 float matrix[(MAX_UNIFORM_VECTORS + 2) / 3][3][4]; in applyUniformMatrix3fv()
1719 float vector[MAX_UNIFORM_VECTORS][4]; in applyUniform1iv()
[all …]
DContext.h316 MAX_UNIFORM_VECTORS = 256, // Device limit enumerator