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/external/mesa3d/src/mesa/main/
Dtexcompress_fxt1.c174 #define MAX_VECT 4 /* ever needed maximum number of base vectors to find */ macro
453 GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */ in fxt1_lloyd()
454 GLint cnt[MAX_VECT]; /* how many times a certain vector was chosen */ in fxt1_lloyd()
536 GLfloat vec[MAX_VECT][MAX_COMP]; in fxt1_quantize_CHROMA()
578 GLfloat vec[MAX_VECT][MAX_COMP]; in fxt1_quantize_ALPHA0()