/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH); in isDepthFormat() 114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH) in isDepthFormat() 288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture() 294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture() 297 …cu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); in genDummyTexture() 748 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in logParams() 777 if (m_sampleMode == tcu::Sampler::MODE_DEPTH) in renderTo() 1796 tcu::Sampler::MODE_DEPTH, in TextureBorderClampDepthCompareCase() 2365 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH }, in init() 2366 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH }, in init() [all …]
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/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 70 m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 81 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in LogImage() 111 m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH); in LogImage() 129 …ufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH); in write()
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D | tcuTextureUtil.cpp | 785 …clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.… in clearDepth() 864 …fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVa… in fillWithComponentGradients() 941 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid() 1289 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) || in toSamplerAccess() 1297 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1323 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1349 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess() 1375 if (mode == Sampler::MODE_DEPTH) in toSamplerAccess()
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D | tcuTexture.hpp | 225 MODE_DEPTH = 0, enumerator 272 DepthStencilMode depthStencilMode_ = MODE_DEPTH) in Sampler() 300 , depthStencilMode (MODE_DEPTH) in Sampler()
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 146 …fferAccess effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer() 147 …xelBufferAccess effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH); in resolveMultisampleDepthBuffer()
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D | rrRenderer.cpp | 1650 …ccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH))) in RenderTarget()
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/external/deqp/modules/internal/ |
D | ditTextureFormatTests.cpp | 1532 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1533 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1608 …ferAccess inputDepthAccess = getEffectiveDepthStencilAccess(inputAccess, tcu::Sampler::MODE_DEPTH); in iterate() 1610 …fferAccess tmpDepthAccess = getEffectiveDepthStencilAccess(tmpAccess, tcu::Sampler::MODE_DEPTH); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
D | vktFragmentOperationsEarlyFragmentTests.cpp | 560 MODE_DEPTH, enumerator 571 , m_testMode (flags & FLAG_TEST_DEPTH ? MODE_DEPTH : in EarlyFragmentTestInstance() 689 (m_testMode == MODE_DEPTH), (m_testMode == MODE_STENCIL))); in iterate()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 42 …at depthOnlyFormat = tcu::getEffectiveDepthStencilTextureFormat(format, tcu::Sampler::MODE_DEPTH); in getNumDepthBits()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 557 …copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH)); in uploadImage() 780 …tcu::copy(tcu::getEffectiveDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH),… in readImage() 1006 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkTestResult() 1104 …x, srcOffset.y, srcOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 1105 …x, dstOffset.y, dstOffset.z, extent.width, extent.height, extent.depth), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 2273 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkTestResult() 2309 const tcu::Sampler::DepthStencilMode mode = tcu::Sampler::MODE_DEPTH; in checkTestResult() 2502 …::getSubregion(src, srcOffset.x, srcOffset.y, srcExtent.x, srcExtent.y), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 2503 …::getSubregion(dst, dstOffset.x, dstOffset.y, dstExtent.x, dstExtent.y), tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() 2508 …:ConstPixelBufferAccess depthSrc = getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DEPTH); in copyRegionToTextureLevel() [all …]
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D | vktApiImageClearingTests.cpp | 260 …Format format = getEffectiveDepthStencilTextureFormat(access.getFormat(), Sampler::MODE_DEPTH); in comparePixelToDepthClearValue()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 124 …tTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH)); in getPixelFormat()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3026 …ampleAccess(tcu::getEffectiveDepthStencilAccess(combinedDSaccess.raw(), tcu::Sampler::MODE_DEPTH)); in getDepthMultisampleAccess() 4408 …const tcu::Sampler::DepthStencilMode depthStencilMode = tcu::Sampler::MODE_DEPTH; // \todo[jarkko]… in drawWithReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 134 …ormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); in getEffectiveTextureFormatBitDepth()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 3321 …Access (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(), tcu::Sampler::MODE_DEPTH)); in renderReferenceImagesFromValues()
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