Searched refs:Mat2x3 (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 64 using tcu::Mat2x3; 264 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3); 497 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, in… in getInputValue() 520 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEva… in getInputValue() 523 tcu::Mat2x3 m; in getInputValue() 607 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() 1515 Mat2x3 matrix = Mat2x3(dataPtr); in addMatrixUniform() 1820 case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break; in setupShader()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 68 using tcu::Mat2x3; 269 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3); 502 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, in… in getInputValue() 525 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEva… in getInputValue() 528 tcu::Mat2x3 m; in getInputValue() 612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() 1553 case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break; in init()
|
/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 258 template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; };
|
/external/deqp/framework/common/ |
D | tcuMatrix.hpp | 493 typedef Matrix<float, 3, 2> Mat2x3; typedef
|
/external/skia/src/sksl/ |
D | SkSLCompiler.cpp | 89 ADD_TYPE(Mat2x3); in Compiler()
|