Searched refs:Mat3x4 (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 68 using tcu::Mat3x4; 268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4); 501 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, in… in getInputValue() 558 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEva… in getInputValue() 561 tcu::Mat3x4 m; in getInputValue() 611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() 1545 Mat3x4 matrix = Mat3x4(dataPtr); in addMatrixUniform() 1824 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in setupShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 72 using tcu::Mat3x4; 273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4); 506 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, in… in getInputValue() 563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEva… in getInputValue() 566 tcu::Mat3x4 m; in getInputValue() 616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() 1557 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in init()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 262 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
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/external/deqp/framework/common/ |
D | tcuMatrix.hpp | 497 typedef Matrix<float, 4, 3> Mat3x4; typedef
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/external/skia/src/sksl/ |
D | SkSLCompiler.cpp | 94 ADD_TYPE(Mat3x4); in Compiler()
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