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Searched refs:Mat3x4 (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp68 using tcu::Mat3x4;
268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
501 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, in… in getInputValue()
558 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEva… in getInputValue()
561 tcu::Mat3x4 m; in getInputValue()
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3()
1545 Mat3x4 matrix = Mat3x4(dataPtr); in addMatrixUniform()
1824 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in setupShader()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp72 using tcu::Mat3x4;
273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
506 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, in… in getInputValue()
563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEva… in getInputValue()
566 tcu::Mat3x4 m; in getInputValue()
616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3()
1557 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in init()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp262 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
/external/deqp/framework/common/
DtcuMatrix.hpp497 typedef Matrix<float, 4, 3> Mat3x4; typedef
/external/skia/src/sksl/
DSkSLCompiler.cpp94 ADD_TYPE(Mat3x4); in Compiler()