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Searched refs:Mat4x3 (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp70 using tcu::Mat4x3;
270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3);
503 …u::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, in… in getInputValue()
579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEva… in getInputValue()
582 tcu::Mat4x3 m; in getInputValue()
613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3()
1562 Mat4x3 matrix = Mat4x3(dataPtr); in addMatrixUniform()
1826 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in setupShader()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp74 using tcu::Mat4x3;
275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3);
508 …u::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, in… in getInputValue()
584 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEva… in getInputValue()
587 tcu::Mat4x3 m; in getInputValue()
618 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3()
1559 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in init()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp264 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
/external/deqp/framework/common/
DtcuMatrix.hpp499 typedef Matrix<float, 3, 4> Mat4x3; typedef
/external/skia/src/sksl/
DSkSLCompiler.cpp96 ADD_TYPE(Mat4x3); in Compiler()