Searched refs:Mat4x3 (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 70 using tcu::Mat4x3; 270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); 503 …u::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, in… in getInputValue() 579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEva… in getInputValue() 582 tcu::Mat4x3 m; in getInputValue() 613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() 1562 Mat4x3 matrix = Mat4x3(dataPtr); in addMatrixUniform() 1826 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in setupShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 74 using tcu::Mat4x3; 275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); 508 …u::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, in… in getInputValue() 584 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEva… in getInputValue() 587 tcu::Mat4x3 m; in getInputValue() 618 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() 1559 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in init()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 264 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
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/external/deqp/framework/common/ |
D | tcuMatrix.hpp | 499 typedef Matrix<float, 3, 4> Mat4x3; typedef
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/external/skia/src/sksl/ |
D | SkSLCompiler.cpp | 96 ADD_TYPE(Mat4x3); in Compiler()
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