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Searched refs:MaxCallStackDepth (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.cpp70 MaxCallStackDepth = UINT_MAX; in ShBuiltInResources()
90 maxCallStackDepth = resources.MaxCallStackDepth; in Init()
DCompiler.h62 unsigned int MaxCallStackDepth; member
/external/swiftshader/src/OpenGL/libGL/
DShader.cpp177 resources.MaxCallStackDepth = 16; in createCompiler()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp184 resources.MaxCallStackDepth = 16; in createCompiler()