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Searched refs:MaxFragmentInputVectors (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.h51 int MaxFragmentInputVectors; member
DCompiler.cpp61 MaxFragmentInputVectors = 15; in ShBuiltInResources()
DInitialize.cpp447 …le.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors); in InsertBuiltInFunctions()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp177 resources.MaxFragmentInputVectors = MAX_FRAGMENT_INPUT_VECTORS; in createCompiler()