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Searched refs:MaxFragmentUniformVectors (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.h48 int MaxFragmentUniformVectors; member
DCompiler.cpp58 MaxFragmentUniformVectors = 16; in ShBuiltInResources()
DInitialize.cpp443 …sertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
/external/swiftshader/src/OpenGL/libGL/
DShader.cpp173 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp174 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()