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Searched refs:MaxVaryingVectors (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.h44 int MaxVaryingVectors; member
DCompiler.cpp54 MaxVaryingVectors = 8; in ShBuiltInResources()
DInitialize.cpp444 symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors); in InsertBuiltInFunctions()
/external/swiftshader/src/OpenGL/libGL/
DShader.cpp169 resources.MaxVaryingVectors = MAX_VARYING_VECTORS; in createCompiler()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp170 resources.MaxVaryingVectors = MAX_VARYING_VECTORS; in createCompiler()