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1 /*
2  * Copyright (C) 2009 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #ifndef __NV20_DRIVER_H__
28 #define __NV20_DRIVER_H__
29 
30 enum {
31 	NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
32 	NUM_NV20_STATE
33 };
34 
35 #define NV20_TEXTURE_UNITS 4
36 
37 /* nv20_context.c */
38 extern const struct nouveau_driver nv20_driver;
39 
40 /* nv20_render.c */
41 void
42 nv20_vbo_init(struct gl_context *ctx);
43 
44 void
45 nv20_vbo_destroy(struct gl_context *ctx);
46 
47 void
48 nv20_swtnl_init(struct gl_context *ctx);
49 
50 void
51 nv20_swtnl_destroy(struct gl_context *ctx);
52 
53 /* nv20_state_fb.c */
54 void
55 nv20_emit_framebuffer(struct gl_context *ctx, int emit);
56 
57 void
58 nv20_emit_viewport(struct gl_context *ctx, int emit);
59 
60 /* nv20_state_polygon.c */
61 void
62 nv20_emit_point_mode(struct gl_context *ctx, int emit);
63 
64 /* nv20_state_raster.c */
65 void
66 nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
67 
68 /* nv20_state_frag.c */
69 void
70 nv20_emit_tex_env(struct gl_context *ctx, int emit);
71 
72 void
73 nv20_emit_frag(struct gl_context *ctx, int emit);
74 
75 /* nv20_state_tex.c */
76 void
77 nv20_emit_tex_gen(struct gl_context *ctx, int emit);
78 
79 void
80 nv20_emit_tex_mat(struct gl_context *ctx, int emit);
81 
82 void
83 nv20_emit_tex_obj(struct gl_context *ctx, int emit);
84 
85 void
86 nv20_emit_tex_shader(struct gl_context *ctx, int emit);
87 
88 /* nv20_state_tnl.c */
89 void
90 nv20_emit_clip_plane(struct gl_context *ctx, int emit);
91 
92 void
93 nv20_emit_color_material(struct gl_context *ctx, int emit);
94 
95 void
96 nv20_emit_fog(struct gl_context *ctx, int emit);
97 
98 void
99 nv20_emit_light_model(struct gl_context *ctx, int emit);
100 
101 void
102 nv20_emit_light_source(struct gl_context *ctx, int emit);
103 
104 void
105 nv20_emit_material_ambient(struct gl_context *ctx, int emit);
106 
107 void
108 nv20_emit_material_diffuse(struct gl_context *ctx, int emit);
109 
110 void
111 nv20_emit_material_specular(struct gl_context *ctx, int emit);
112 
113 void
114 nv20_emit_material_shininess(struct gl_context *ctx, int emit);
115 
116 void
117 nv20_emit_modelview(struct gl_context *ctx, int emit);
118 
119 void
120 nv20_emit_projection(struct gl_context *ctx, int emit);
121 
122 #endif
123