Searched refs:NUMBERTYPE_FLOAT32 (Results 1 – 4 of 4) sorted by relevance
73 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32_SFLOAT; in getVkFormat()86 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32_SFLOAT; in getVkFormat()99 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32_SFLOAT; in getVkFormat()112 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32A32_SFLOAT; in getVkFormat()133 case NUMBERTYPE_FLOAT32: ct = tcu::TextureFormat::FLOAT; break; in getTextureFormat()160 case NUMBERTYPE_FLOAT32: ret = "f32"; break; in str()3449 if (outputType.elementType == NUMBERTYPE_FLOAT32) in runAndVerifyDefaultPipeline()
6037 else if (type == NUMBERTYPE_FLOAT32) in getNumberTypeName()6073 else if (type == NUMBERTYPE_FLOAT32) in getRandomConstantString()6184 if (type == NUMBERTYPE_FLOAT32) in createCompositeCases()6196 case NUMBERTYPE_FLOAT32: return "OpTypeFloat 32"; in getAssemblyTypeDeclaration()6323 case NUMBERTYPE_FLOAT32: in createOpCompositeInsertGroup()6507 case NUMBERTYPE_FLOAT32: in createOpInBoundsAccessChainGroup()6682 case NUMBERTYPE_FLOAT32: in createShaderDefaultOutputGroup()
60 NUMBERTYPE_FLOAT32, enumerator
1880 …tInputOutput(std::make_pair(IFDataType(cases[caseIdx].numElements, NUMBERTYPE_FLOAT32), BufferSp(n… in addGraphics16BitStorageInputOutputFloat32To16Group()1996 …std::make_pair(IFDataType(cases[caseIdx].numElements, NUMBERTYPE_FLOAT32), BufferSp(new Float32Buf… in addGraphics16BitStorageInputOutputFloat16To32Group()