Searched refs:NV50_NEW_3D_FRAGPROG (Results 1 – 6 of 6) sorted by relevance
472 ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG; in nv50_switch_pipe_context()509 { nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |512 { nv50_fp_linkage_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG |515 { nv50_validate_derived_rs, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
223 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) in nv50_fragprog_validate()364 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) in nv50_validate_derived_rs()435 NV50_NEW_3D_FRAGPROG | in nv50_fp_linkage_validate()
34 #define NV50_NEW_3D_FRAGPROG (1 << 7) macro
288 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_launch_grid()
1283 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG | in nv50_blitctx_pre_blit()1333 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG); in nv50_blitctx_post_blit()
813 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_fp_state_bind()