Searched refs:NumFixedObjects (Results 1 – 4 of 4) sorted by relevance
164 unsigned NumFixedObjects = 0; variable330 int getObjectIndexBegin() const { return -NumFixedObjects; } in getObjectIndexBegin()333 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } in getObjectIndexEnd()336 unsigned getNumFixedObjects() const { return NumFixedObjects; } in getNumFixedObjects()344 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()385 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in isObjectPreAllocated()387 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()392 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in getObjectSize()394 return Objects[ObjectIdx+NumFixedObjects].Size; in getObjectSize()399 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in setObjectSize()[all …]
124 unsigned NumFixedObjects; variable220 StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; in MachineFrameInfo()271 int getObjectIndexBegin() const { return -NumFixedObjects; } in getObjectIndexBegin()275 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } in getObjectIndexEnd()278 unsigned getNumFixedObjects() const { return NumFixedObjects; } in getNumFixedObjects()287 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()330 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in isObjectPreAllocated()332 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()338 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in getObjectSize()340 return Objects[ObjectIdx+NumFixedObjects].Size; in getObjectSize()[all …]
589 int Index = (int)Objects.size() - NumFixedObjects - 1; in CreateStackObject()601 int Index = (int)Objects.size() - NumFixedObjects - 1; in CreateSpillStackObject()615 return (int)Objects.size()-NumFixedObjects-1; in CreateVariableSizedObject()636 return -++NumFixedObjects; in CreateFixedObject()650 return -++NumFixedObjects; in CreateFixedSpillStackObject()732 OS << " fi#" << (int)(i-NumFixedObjects) << ": "; in print()743 if (i < NumFixedObjects) in print()745 if (i < NumFixedObjects || SO.SPOffset != -1) { in print()
449 return -++NumFixedObjects; in CreateFixedObject()494 OS << " fi#" << (int)(i-NumFixedObjects) << ": "; in print()505 if (i < NumFixedObjects) in print()507 if (i < NumFixedObjects || SO.SPOffset != -1) { in print()