Searched refs:NumSubRegs (Results 1 – 1 of 1) sorted by relevance
433 unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode()); in buildScratchLoadStore() local434 unsigned Size = NumSubRegs * 4; in buildScratchLoadStore()463 for (unsigned i = 0, e = NumSubRegs; i != e; ++i, Offset += 4) { in buildScratchLoadStore()464 unsigned SubReg = NumSubRegs > 1 ? in buildScratchLoadStore()517 unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode()); in eliminateFrameIndex() local523 unsigned SubKillState = getKillRegState((NumSubRegs == 1) && IsKill); in eliminateFrameIndex()524 for (unsigned i = 0, e = NumSubRegs; i < e; ++i) { in eliminateFrameIndex()551 if (NumSubRegs > 1) { in eliminateFrameIndex()576 MFI->addToSpilledSGPRs(NumSubRegs); in eliminateFrameIndex()586 unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode()); in eliminateFrameIndex() local[all …]