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Searched refs:OES_fragment_precision_high (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.h58 int OES_fragment_precision_high; member
DCompiler.cpp67 OES_fragment_precision_high = 0; in ShBuiltInResources()
DInitialize.cpp499 if(resources.OES_fragment_precision_high) in InitExtensionBehavior()
/external/swiftshader/src/OpenGL/libGL/
DShader.cpp176 resources.OES_fragment_precision_high = 1; in createCompiler()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp181 resources.OES_fragment_precision_high = 1; in createCompiler()