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Searched refs:ObjectIndex (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
DMachineFrameInfo.h285 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { in mapLocalFrameObject() argument
286 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); in mapLocalFrameObject()
287 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
/external/llvm/include/llvm/CodeGen/
DMachineFrameInfo.h342 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { in mapLocalFrameObject() argument
343 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); in mapLocalFrameObject()
344 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
/external/llvm/lib/Target/X86/
DX86FrameLowering.cpp2784 unsigned ObjectIndex = 0; // Index of Object into MFI list. member
2870 SortingObjects[Obj].ObjectIndex = Obj; in orderFrameObjects()
2915 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()