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Searched refs:PBBI (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DIfConversion.cpp930 BBInfo &PBBI = BBAnalysis[(*PI)->getNumber()]; in InvalidatePreds() local
931 if (PBBI.IsDone || PBBI.BB == BB) in InvalidatePreds()
933 PBBI.IsAnalyzed = false; in InvalidatePreds()
934 PBBI.IsEnqueued = false; in InvalidatePreds()
1122 BBInfo &PBBI = BBAnalysis[PBB->getNumber()]; in IfConvertTriangle() local
1123 if (PBBI.IsEnqueued) { in IfConvertTriangle()
1124 PBBI.IsAnalyzed = false; in IfConvertTriangle()
1125 PBBI.IsEnqueued = false; in IfConvertTriangle()
/external/llvm/lib/CodeGen/
DIfConversion.cpp1022 BBInfo &PBBI = BBAnalysis[Predecessor->getNumber()]; in InvalidatePreds() local
1023 if (PBBI.IsDone || PBBI.BB == BB) in InvalidatePreds()
1025 PBBI.IsAnalyzed = false; in InvalidatePreds()
1026 PBBI.IsEnqueued = false; in InvalidatePreds()
1233 BBInfo &PBBI = BBAnalysis[PBB->getNumber()]; in IfConvertTriangle() local
1234 if (PBBI.IsEnqueued) { in IfConvertTriangle()
1235 PBBI.IsAnalyzed = false; in IfConvertTriangle()
1236 PBBI.IsEnqueued = false; in IfConvertTriangle()