Searched refs:PVRTEX_CUBEMAP (Results 1 – 3 of 3) sorted by relevance
466 eTarget = (m_Textures[uiTex].flags & PVRTEX_CUBEMAP ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D); in Activate()705 if((u32flags & PVRTEX_CUBEMAP) != 0) in SetTexture()
528 const PVRTuint32 PVRTEX_CUBEMAP = (1<<12); ///< Is a cubemap/skybox. DEPRECATED. variable
422 bool isCubeMap = (LegacyHeader->dwpfFlags&PVRTEX_CUBEMAP)!=0; in PVRTConvertOldTextureHeaderToV3()