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Searched refs:PVRTMatrixVec3DotProductF (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVertex.cpp467 if(PVRTMatrixVec3DotProductF(*pvNor, *pvNor) == 0) in PVRTVertexTangentBitangent()
541 _ASSERT(PVRTMatrixVec3DotProductF(*pvBin, AlignedVector) > 0.0f); in PVRTVertexTangentBitangent()
554 _ASSERT(PVRTMatrixVec3DotProductF(*pvNor, *pvNor) > 0.9f); in PVRTVertexTangentBitangent()
555 _ASSERT(PVRTMatrixVec3DotProductF(*pvTan, *pvTan) > 0.9f); in PVRTVertexTangentBitangent()
556 _ASSERT(PVRTMatrixVec3DotProductF(*pvBin, *pvBin) > 0.9f); in PVRTVertexTangentBitangent()
733 if(PVRTMatrixVec3DotProductF(psVtx->pvTan[nCurr], psCmp->pvTan[j]) < fSplitDifference) in PVRTVertexGenerateTangentSpace()
735 if(PVRTMatrixVec3DotProductF(psVtx->pvBin[nCurr], psCmp->pvBin[j]) < fSplitDifference) in PVRTVertexGenerateTangentSpace()
DPVRTMatrix.h209 #define PVRTMatrixVec3DotProduct PVRTMatrixVec3DotProductF
680 float PVRTMatrixVec3DotProductF(
DPVRTMatrixF.cpp694 float PVRTMatrixVec3DotProductF( in PVRTMatrixVec3DotProductF() function