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Searched refs:PV_dot_dir (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() local
148 if (PV_dot_dir<light->_CosCutoff) { in TAG()
152 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in TAG()
325 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() local
327 if (PV_dot_dir<light->_CosCutoff) { in TAG()
331 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in TAG()
/external/mesa3d/src/mesa/main/
Drastpos.c169 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos() local
171 if (PV_dot_dir<light->_CosCutoff) { in shade_rastpos()
175 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in shade_rastpos()
Dlight.c1015 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions() local
1018 if (PV_dot_dir > light->_CosCutoff) { in compute_light_positions()
1020 powf(PV_dot_dir, light->SpotExponent); in compute_light_positions()