Searched refs:PWL_TRIANGLE_HALFLEN (Results 1 – 2 of 2) sorted by relevance
146 CFX_PointF pt1(ptCenter.x - PWL_TRIANGLE_HALFLEN * 0.5f, ptCenter.y); in GetThisAppearanceStream()147 CFX_PointF pt2(ptCenter.x + PWL_TRIANGLE_HALFLEN * 0.5f, in GetThisAppearanceStream()148 ptCenter.y + PWL_TRIANGLE_HALFLEN); in GetThisAppearanceStream()149 CFX_PointF pt3(ptCenter.x + PWL_TRIANGLE_HALFLEN * 0.5f, in GetThisAppearanceStream()150 ptCenter.y - PWL_TRIANGLE_HALFLEN); in GetThisAppearanceStream()152 if (rectWnd.right - rectWnd.left > PWL_TRIANGLE_HALFLEN * 2 && in GetThisAppearanceStream()153 rectWnd.top - rectWnd.bottom > PWL_TRIANGLE_HALFLEN) { in GetThisAppearanceStream()164 CFX_PointF pt1(ptCenter.x + PWL_TRIANGLE_HALFLEN * 0.5f, ptCenter.y); in GetThisAppearanceStream()165 CFX_PointF pt2(ptCenter.x - PWL_TRIANGLE_HALFLEN * 0.5f, in GetThisAppearanceStream()166 ptCenter.y + PWL_TRIANGLE_HALFLEN); in GetThisAppearanceStream()[all …]
137 #define PWL_TRIANGLE_HALFLEN 2.0f macro