Searched refs:PhysicalSocket (Results 1 – 2 of 2) sorted by relevance
99 PhysicalSocket::PhysicalSocket(PhysicalSocketServer* ss, SOCKET s) in PhysicalSocket() function in rtc::PhysicalSocket121 PhysicalSocket::~PhysicalSocket() { in ~PhysicalSocket()125 bool PhysicalSocket::Create(int family, int type) { in Create()135 SocketAddress PhysicalSocket::GetLocalAddress() const { in GetLocalAddress()150 SocketAddress PhysicalSocket::GetRemoteAddress() const { in GetRemoteAddress()165 int PhysicalSocket::Bind(const SocketAddress& bind_addr) { in Bind()180 int PhysicalSocket::Connect(const SocketAddress& addr) { in Connect()190 resolver_->SignalDone.connect(this, &PhysicalSocket::OnResolveResult); in Connect()199 int PhysicalSocket::DoConnect(const SocketAddress& connect_addr) { in DoConnect()222 int PhysicalSocket::GetError() const { in GetError()[all …]
119 class PhysicalSocket : public AsyncSocket, public sigslot::has_slots<> {121 PhysicalSocket(PhysicalSocketServer* ss, SOCKET s = INVALID_SOCKET);122 ~PhysicalSocket() override;185 class SocketDispatcher : public Dispatcher, public PhysicalSocket {