Searched refs:Pong (Results 1 – 5 of 5) sorted by relevance
67 events.add(new Pong(buffer)); in onPong()123 assertEquals(new Pong(payload), actual); in assertPong()196 private static class Pong { class in WebSocketRecorder199 private Pong(Buffer buffer) { in Pong() method in WebSocketRecorder.Pong212 if (obj instanceof Pong) { in equals()213 Pong other = (Pong) obj; in equals()
6 class Pong(Frame): class52 game = Pong()
221 sendFrame(new WebSocketFrame(OpCode.Pong, true, frame.getBinaryPayload())); in handleWebsocketFrame()222 } else if (frame.getOpCode() == OpCode.Pong) { in handleWebsocketFrame()390 Pong(10); enumConstant412 return this == Close || this == Ping || this == Pong; in isControlFrame()
21 #define CMD_PING_DELAYED 'D' // Ping/Pong with a delay24 #define CMD_PING 'P' // Ping/Pong with a single byte
134 - Ping-Pong seek option: test will seek block start/end/start/end/etc...