Searched refs:ProgramResourceList (Results 1 – 5 of 5) sorted by relevance
123 if (shProg->ProgramResourceList[i].Type == programInterface) in _mesa_GetProgramInterfaceiv()139 if (shProg->ProgramResourceList[i].Type != programInterface) in _mesa_GetProgramInterfaceiv()142 _mesa_program_resource_name_len(&shProg->ProgramResourceList[i]); in _mesa_GetProgramInterfaceiv()150 if (shProg->ProgramResourceList[i].Type == programInterface) { in _mesa_GetProgramInterfaceiv()153 shProg->ProgramResourceList[i].Data; in _mesa_GetProgramInterfaceiv()160 if (shProg->ProgramResourceList[i].Type == programInterface) { in _mesa_GetProgramInterfaceiv()163 shProg->ProgramResourceList[i].Data; in _mesa_GetProgramInterfaceiv()180 if (shProg->ProgramResourceList[i].Type == programInterface) { in _mesa_GetProgramInterfaceiv()183 shProg->ProgramResourceList[i].Data; in _mesa_GetProgramInterfaceiv()190 if (shProg->ProgramResourceList[i].Type == programInterface) { in _mesa_GetProgramInterfaceiv()[all …]
201 struct gl_program_resource *res = shProg->ProgramResourceList; in _mesa_count_active_attribs()220 struct gl_program_resource *res = shProg->ProgramResourceList; in _mesa_longest_attribute_name_length()469 struct gl_program_resource *res = shProg->ProgramResourceList; in _mesa_program_resource_find_name()574 if (&shProg->ProgramResourceList[i] == res) in calc_resource_index()576 if (shProg->ProgramResourceList[i].Type == res->Type) in calc_resource_index()617 struct gl_program_resource *res = shProg->ProgramResourceList; in program_resource_find_data()631 struct gl_program_resource *res = shProg->ProgramResourceList; in _mesa_program_resource_find_index()1412 struct gl_program_resource *res = &producer->ProgramResourceList[i]; in validate_io()1432 struct gl_program_resource *res = &consumer->ProgramResourceList[i]; in validate_io()
367 if (shProg->ProgramResourceList) { in _mesa_clear_shader_program_data()368 ralloc_free(shProg->ProgramResourceList); in _mesa_clear_shader_program_data()369 shProg->ProgramResourceList = NULL; in _mesa_clear_shader_program_data()
2861 struct gl_program_resource *ProgramResourceList; member
3543 prog->ProgramResourceList = in add_program_resource()3545 prog->ProgramResourceList, in add_program_resource()3549 if (!prog->ProgramResourceList) { in add_program_resource()3555 &prog->ProgramResourceList[prog->NumProgramResourceList]; in add_program_resource()4205 if (shProg->ProgramResourceList) { in build_program_resource_list()4206 ralloc_free(shProg->ProgramResourceList); in build_program_resource_list()4207 shProg->ProgramResourceList = NULL; in build_program_resource_list()