Searched refs:PropagateShadow (Results 1 – 1 of 1) sorted by relevance
633 bool PropagateShadow; member652 PropagateShadow = SanitizeFunction; in MemorySanitizerVisitor()1027 ShadowMap[V] = PropagateShadow ? SV : getCleanShadow(V); in setShadow()1086 if (!PropagateShadow) return getCleanShadow(V); in getShadow()1183 if (!PropagateShadow) return getCleanOrigin(); in getOrigin()1277 if (PropagateShadow && !I.getMetadata("nosanitize")) { in visitLoadInst()1292 if (PropagateShadow) { in visitLoadInst()1959 if (PropagateShadow) { in handleVectorLoadIntrinsic()1972 if (PropagateShadow) in handleVectorLoadIntrinsic()2668 if (!PropagateShadow) { in visitPHINode()