Searched refs:R300_GB_TEX_ST (Results 1 – 2 of 2) sorted by relevance
500 R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2)); in r300_update_rs_block()
636 #define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */ macro