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1 /*
2  * Copyright (C) 2013 DroidDriver committers
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package io.appium.droiddriver.scroll;
17 
18 import static io.appium.droiddriver.scroll.Direction.PhysicalDirection.DOWN;
19 import static io.appium.droiddriver.scroll.Direction.PhysicalDirection.LEFT;
20 import static io.appium.droiddriver.scroll.Direction.PhysicalDirection.RIGHT;
21 import static io.appium.droiddriver.scroll.Direction.PhysicalDirection.UP;
22 
23 /**
24  * A namespace to hold interfaces and constants for scroll directions.
25  */
26 public class Direction {
27   /** Logical directions */
28   public enum LogicalDirection {
29     FORWARD {
30       @Override
reverse()31       public LogicalDirection reverse() {
32         return BACKWARD;
33       }
34     },
35     BACKWARD {
36       @Override
reverse()37       public LogicalDirection reverse() {
38         return FORWARD;
39       }
40     };
reverse()41     public abstract LogicalDirection reverse();
42   }
43 
44   /** Physical directions */
45   public enum PhysicalDirection {
46     UP {
47       @Override
reverse()48       public PhysicalDirection reverse() {
49         return DOWN;
50       }
51 
52       @Override
axis()53       public Axis axis() {
54         return Axis.VERTICAL;
55       }
56     },
57     DOWN {
58       @Override
reverse()59       public PhysicalDirection reverse() {
60         return UP;
61       }
62 
63       @Override
axis()64       public Axis axis() {
65         return Axis.VERTICAL;
66       }
67     },
68     LEFT {
69       @Override
reverse()70       public PhysicalDirection reverse() {
71         return RIGHT;
72       }
73 
74       @Override
axis()75       public Axis axis() {
76         return Axis.HORIZONTAL;
77       }
78     },
79     RIGHT {
80       @Override
reverse()81       public PhysicalDirection reverse() {
82         return LEFT;
83       }
84 
85       @Override
axis()86       public Axis axis() {
87         return Axis.HORIZONTAL;
88       }
89     };
reverse()90     public abstract PhysicalDirection reverse();
91 
axis()92     public abstract Axis axis();
93   }
94 
95   public enum Axis {
96     HORIZONTAL {
97       private final PhysicalDirection[] directions = {LEFT, RIGHT};
98 
99       @Override
getPhysicalDirections()100       public PhysicalDirection[] getPhysicalDirections() {
101         return directions;
102       }
103     },
104     VERTICAL {
105       private final PhysicalDirection[] directions = {UP, DOWN};
106 
107       @Override
getPhysicalDirections()108       public PhysicalDirection[] getPhysicalDirections() {
109         return directions;
110       }
111     };
112 
getPhysicalDirections()113     public abstract PhysicalDirection[] getPhysicalDirections();
114   }
115 
116   /**
117    * Converts between PhysicalDirection and LogicalDirection. It's possible to
118    * override this for RTL (right-to-left) views, for example.
119    */
120   public static abstract class DirectionConverter {
121 
122     /** Follows standard convention: up-to-down, left-to-right */
123     public static final DirectionConverter STANDARD_CONVERTER = new DirectionConverter() {
124       @Override
125       public PhysicalDirection horizontalForwardDirection() {
126         return RIGHT;
127       }
128 
129       @Override
130       public PhysicalDirection verticalForwardDirection() {
131         return DOWN;
132       }
133     };
134 
135     /** Follows RTL convention: up-to-down, right-to-left */
136     public static final DirectionConverter RTL_CONVERTER = new DirectionConverter() {
137       @Override
138       public PhysicalDirection horizontalForwardDirection() {
139         return LEFT;
140       }
141 
142       @Override
143       public PhysicalDirection verticalForwardDirection() {
144         return DOWN;
145       }
146     };
147 
horizontalForwardDirection()148     public abstract PhysicalDirection horizontalForwardDirection();
149 
verticalForwardDirection()150     public abstract PhysicalDirection verticalForwardDirection();
151 
horizontalBackwardDirection()152     public final PhysicalDirection horizontalBackwardDirection() {
153       return horizontalForwardDirection().reverse();
154     }
155 
verticalBackwardDirection()156     public final PhysicalDirection verticalBackwardDirection() {
157       return verticalForwardDirection().reverse();
158     }
159 
160     /** Converts PhysicalDirection to LogicalDirection */
toLogicalDirection(PhysicalDirection physicalDirection)161     public final LogicalDirection toLogicalDirection(PhysicalDirection physicalDirection) {
162       LogicalDirection forward = LogicalDirection.FORWARD;
163       if (toPhysicalDirection(physicalDirection.axis(), forward) == physicalDirection) {
164         return forward;
165       }
166       return forward.reverse();
167     }
168 
169     /** Converts LogicalDirection to PhysicalDirection */
toPhysicalDirection(Axis axis, LogicalDirection logicalDirection)170     public final PhysicalDirection toPhysicalDirection(Axis axis, LogicalDirection logicalDirection) {
171       switch (axis) {
172         case HORIZONTAL:
173           switch (logicalDirection) {
174             case BACKWARD:
175               return horizontalBackwardDirection();
176             case FORWARD:
177               return horizontalForwardDirection();
178           }
179           break;
180         case VERTICAL:
181           switch (logicalDirection) {
182             case BACKWARD:
183               return verticalBackwardDirection();
184             case FORWARD:
185               return verticalForwardDirection();
186           }
187       }
188       return null;
189     }
190   }
191 
Direction()192   private Direction() {}
193 }
194