Searched refs:RUI (Results 1 – 3 of 3) sorted by relevance
132 RegUnitInfo &RUI = RegUnits[i]; in update() local133 RUI.VirtI.find(Start); in update()134 RUI.FixedI = RUI.Fixed->find(Start); in update()138 RegUnitInfo &RUI = RegUnits[i]; in update() local139 RUI.VirtI.advanceTo(Start); in update()140 if (RUI.FixedI != RUI.Fixed->end()) in update()141 RUI.FixedI = RUI.Fixed->advanceTo(RUI.FixedI, Start); in update()
35 for (MCRegUnitMaskIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) { in setRegUsed() local36 LaneBitmask UnitMask = (*RUI).second; in setRegUsed()38 RegUnitsAvailable.reset((*RUI).first); in setRegUsed()93 for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) in addRegUnits() local94 BV.set(*RUI); in addRegUnits()251 for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) in isRegUsed() local252 if (!RegUnitsAvailable.test(*RUI)) in isRegUsed()
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